9/19/2023 0 Comments Webots error madcos sdk not foudnWARNING: Se salió del controlador 'ur10-controller' con estado: 1. WARNING: Se salió del controlador 'supervisor_controller' con estado: 1. INFO: ur10-controller: Starting controller: -u ur10-controller.pyįile "supervisor_controller.py", line 3, inįile "/Applications/Webots.app/lib/controller/python38/controller.py", line 31, in INFO: supervisor_controller: Starting controller: -u supervisor_controller.py Hello, I have the same problem than correll, could you help me please ? I think it because there is no Module called Robot, how to install it? Referenced from: /Applications/Webots.app/lib/controller/python38/_controller.soįile "rcj_soccer_referee_supervisor.py", line 6, in įrom referee.referee import RCJSoccerRefereeįile "/Volumes/Storage/Download/webots-soccer-sim-playground-master/controllers/rcj_soccer_referee_supervisor/referee/referee.py", line 7, in įrom referee.supervisor import RCJSoccerSupervisorįile "/Volumes/Storage/Download/webots-soccer-sim-playground-master/controllers/rcj_soccer_referee_supervisor/referee/supervisor.py", line 5, in ImportError: dlopen(/Applications/Webots.app/lib/controller/python38/_controller.so, 2): Library not loaded: /Library/Frameworks/amework/Versions/3.8/Python INFO: rcj_soccer_referee_supervisor: Starting controller: python3 -u rcj_soccer_referee_supervisor.pyįile "/Applications/Webots.app/lib/controller/python38/controller.py", line 31, in INFO: rcj_soccer_player: Starting controller: python3 -u rcj_soccer_player.py WARNING: 'rcj_soccer_referee_supervisor' controller exited with status: 1. WARNING: 'rcj_soccer_player' controller exited with status: 1.įile "rcj_soccer_referee_supervisor.py", line 14 INFO: rcj_soccer_referee_supervisor: Starting controller: python -u rcj_soccer_referee_supervisor.pyĭef parse_supervisor_msg(packet: str) -> dict: I’m considering trying to use earlier versions of UE (as far back as 4.10, I suppose), but I’m hoping that before I try that someone will know how to help me out.INFO: rcj_soccer_player: Starting controller: python -u rcj_soccer_player.py restarted the computer multiple times, no improvement If I try python3, Webots doesn't understand that command. Simply leaving the python command preference in webots as this calls the mac default python 2.7. 14:10:44.589 MATLABmaci644733:191413 CoreText note: Client requested name '.SFNS-Regular', it will get Times-Roman rather than the intended font. repaired disk permissions multiple times, no improvement I'm trying to use python3 with Webots and have been finding trouble with the Webots path on my mac. tried UE 4.14 with no luck, then tried 4.13 with the same error tried uninstalling and reinstalling Epic Games Launcher running a relatively new macbook pro running osx 10.12.2 Sierra System.IO.DirectoryNotFoundException: Directory ‘/Library/Developer/CommandLineTools/Platforms/atform/Developer/SDKs’ not found.Īt System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) in :0Īt System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) in :0Īt System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) in :0Īt System.IO.Directory.GetDirectories (System.String path) in :0Īt (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) in :0ĮRROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/atform/Developer/SDKs Triggered an exception while looking for SDK directory in Xcode.app Users/Shared/UnrealEngine/4.13/Engine /Users/Shared/UnrealEngine/4.13/Engine/Binaries/Macĭiscovering modules, targets and source code for project…Ĭompiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/ It is not required to return anything if no errors happened. It says “An error occurred while trying to generate project files” and gives this: This error handling should now be done directly on addtowaitset method, throwing if necessary. I’m at the very beginning and trying to start my first project (Section 1, Lecture 8: A Quick Tour Of Unreal Editor), but unable to create one.
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